![]() With the buff and Beetle armor with Shell, the Dungeon Guardian deals 495 damage. Due to this, the Dungeon Guardian deals 30 more damage to players with Solar Flare armor, given they have the Endurance buff active.Solar Flare armor always reduces damage taken by 30%, whereas Beetle armor has a maximum damage reduction of 45%. In terms of defense, Solar Flare armor provides slightly more defense than Beetle armor with the Beetle Shell, but provides 15% less damage reduction and has an activation cooldown of 5 seconds rather than 3. The Beetle armor with the Beetle Scale Mail and full Beetle Might has over twice the offensive benefits of the Solar Flare armor (+44% melee damage and +42% melee speed for Beetle compared to merely +22% melee damage and +15% melee speed for Solar Flare armor).Light radius increases with the number of pieces equipped. ![]() Like all armors made from Luminite, equipping Solar Flare armor makes the player emit light, in this case, red.The shield can be dyed using the chest dye slot.All armors made from Luminite have no sell value.The set bonus still says "consume the shield power to dash", although, as of 1.3.0.6, the dash no longer consumes it if not hitting an enemy.The Solar Blaze buff tooltip still displays "Damage taken reduced by 30%" even though the actual effect is 20%.The Endurance Potion, Frozen Turtle Shell, and Worm Scarf's damage reduction can stack with this armor.The dash effect of the armor overrides the dash effect of the Tabi, Master Ninja Gear, and Shield of Cthulhu accessories.This dash will cause the player to move 11 mph faster than the Dungeon Guardian and 1 mph faster than the dash of Biome Mimics when the player is too far away.The dash causes the player to move at 52 mph.Holding the Psycho Knife will increase the damage of the dash.Taking fall damage also triggers the explosion discharge, depleting one shield charge.The dash does not give you invincibility frames if the dash does not kill the enemy or if you contact a projectile.The fire explosions are affected by melee bonuses and can critically hit.Additionally, equipping the full set displays both an after-image motion effect and a pulsating effect, similar to Hallowed armor. The set bonus also grants 12% base damage reduction, which stacks multiplicatively with the damage reduction from the shield.Įach piece equipped (even if hidden by vanity items) causes the player to emit light, with a higher light level for each additional piece equipped. Regardless of depleted charges, a player can only dash once per second. Dashing only consumes a charge if it strikes an enemy, and upon doing so causes a similar explosion. A charge can also be discharged manually by using the shield's special "dash" attack, activated by double-tapping ◀ Left or ▶ Right. Taking damage causes one charge to deplete, and discharges fire explosions around the player that can damage enemies in the vicinity. The number of charges built is indicated by a shield that appears after the first charge, with two and three spikes appearing on the shield on the second and third charges, respectively. The charges provide a fixed damage reduction of 20% / 30% regardless of the number of charges. Increased life regeneration (+3 HP/sec)Įquipping the full set additionally provides a special set bonus that builds the longer the player avoids damage, up to 3 "charges" (similar to Beetle armor).Crafting it requires a total of 36 Luminite Bars (144 Luminite) and 45 Solar Fragments.Ī full set of the Solar Flare armor will provide the following benefits: ![]() This armor set also provides the most base defense. It is currently the final melee set available on the PC version, Console version, Mobile version, Old Chinese version, tModLoader version, and tModLoader 1.3-Legacy version. ![]() Solar Flare armor is a post- Moon Lord set of armor that provides melee weapon boosts. The Solar Shield "dash" ability in action.
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